Your little collection.
A friend from each little adventure. Collected on this device — finish an adventure to meet the next one.
A friend from each little adventure. Collected on this device — finish an adventure to meet the next one.
Your guest player starts automatically. Players and progress stay on this device. Grown-ups can save privately to keep progress across devices.
Your child's home is one path: short stops that mix letters, numbers and puzzles, then a game that uses what was just learned, a story and a treasure at the end of each unit. A stop takes about two minutes, and three a day is the goal. Nothing waits for the voice: your child can touch whenever they are ready.
Little Days is talking and listening practice to do together: picture questions, putting things where they go, saying it back, and your learning plan and observations. Stories has every book. The library has every game on its own, at any level. Free play, on the path, holds the games and books your child has reached.
Reduce decorative animation. Picture choices and sound stay as you set them.
Star Hop plays in a 3D world. Turn off on a device that stutters or runs warm; the game is the same in its flat picture. Applies when you open or restart a game.
Turn spoken prompts and game sounds on or off.
Slower makes every host speak a little more slowly, so there is time to hear each word. Changes apply when you open or restart a game.
The hosts, Bea and the story readers speak this English. Your child's own way of speaking is never marked wrong. A phrase you have not heard in the new voice takes a moment the first time.
In live talk, More lets your child pause longer mid-sentence before Bea takes her turn. Applies to the next talk.
Little Builder starts with two picture choices; its later levels use your chosen maximum, with two action choices. Dino Match's first level uses two or three pairs. Count It, Number Hunt and Number Trail use the chosen answer-card count. First Sounds keeps two pictures at its first level and respects this maximum on later levels. Bubble Pop, Munch and Rainbow Rally's answer gates set their choices by level: the early levels of their trails are the gentle ones. Other games keep their own level settings. Changes apply when you open or restart a game.
Model "Go car!", "More apple," or "My turn." Pause and follow their lead. Try the same idea later with toy cars, blocks, or real bubbles.
Completed adventures will appear here. These describe game actions, not speech or ability.
Wonderpop is for play and practice. It does not assess speech, predict evaluation results, or decide school placement. Notes and stickers are saved on this device; a signed-in grown-up account also keeps finished games and adventures for each child.
Answer to continue: